By today's standards, Rockman 1 would've been a successful mobile game if it released today. This is just further simplifying an already simple, easy to pick up and play game. But a lot of mobile games have proved that a game can be based on a single and simplified gameplay and still be attractive and enjoyable. Let's give this the benefit of doubt: it's a mobile game, no need to be super complex (Intuition! Rockman). It tries a different (and stupidly simplified) approach at the Jump-N-Shoot formula, but it strips it of any kind of actual platforming and turns it into a monotonous 2D railshooter that requires very little effort or practice to revisit whatsoever. No input that is worth your effort, which is a staple, nay, a rule of thumb in all Rockman games. The cards premise is actually nice, given how it was and can be executed and marketed (more cards through promos and give-aways).īut the gameplay is very lazily done and executed. The thing I believe to be the metagame is interesting, I give you that. How about something different, interesting and good? Hell, how about something just interesting and good?
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